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stardew valley expanded wiki

09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. 10-16-2020: Fixed an issue where Emily's boombox clipped into her wardrobe in her 4 heart event. Pelican Town Lamps now turn on at 7pm instead of 8pm, to eliminate inconsistency with the way light is handled. Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Remastered Susan's old 8 heart event to a 10 heart event. Changed the far left ridge on IF2R (by the boat). no longer has rotating inventory. It wont be easy. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Fixed an issue where NPCs got stuck in the forest and could appear on the player's farm, clipping through objects - destroying everything in their path. 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. The event triggers between 12:00AM ~ 2:00AM. Moved a tree by the Wizard's Tower by a couple tiles. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Schedule During Spring, Alex exits his home at 8am unless it is raining. Jas's and Vincent's intro sewer event in the forest has been changed to mention Marlon instead of Gunther possessing said key. Fixed an issue where SMAPI reported results from the farm computer for SVE locations. Fixed an issue where players could experience Victor's 10 heart event even when they weren't dating him. Lowered dulse seaweed appearance chance from 30% > 10%. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. Fixed an issue where Lance was floating above the character on Grandpa's Farm during a character event. Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them. Fixed an issue where players got stuck during the ??? Reduced the sound effect range of Clint's coal machine. if players took the Joja route. Changed the Wizard's arctic shard dialogue if married to the player. Fixed a bug where Victor's 10 heart event triggered at 0 hearts. IMPORTANT NOTES: Json Assets and Space Core are now required frameworks for SVE. (Seeing this huge update fills you with determination). Minecart in the IF2R farm cave is now functional. please do not ask me for help with installing SVE! Fixed tiling issues at Shearwater Bridge. You've found yet another strange note within the Mayor's fridge. For help, contact the author or post it on their page. They were preventing adequate vision when traversing the path. Ship 100,000g worth of freshly cooked items. Got rid of the fallen tree in the woods due to recolor incompatibility. Redesigned Crimson Badland serpents. Added a new festival: 'Community Day'. Players couldn't rearrange artifacts in the museum. You've inherited your grandfather's old farm plot in Stardew Valley. 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. Fixed an issue where on rare occasions there were graphical glitches at the Pelican Town community garden. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Green serpents have been recolored to orange/yellow and corrupted serpents now use Apophis' old design. If SVE isn't your thing then I recommend expanded access maps. Overhauled Marlon's schedule. Fixed cliff shadows on IF2R near the farm cave. Changed the directory of the SVE tilesheets, allowing other modders to modify them. Added ??? Patched the dirt spot at the southern IF2R minecart with grass. Player responses are now direct and reduced in size to match vanilla questions. Removal of the mod from the mods directory is required for SVE to function. Players are now placed directly in front of the Junimo Woods warp rune after watching the quick unlock event. 4. Added two new configurations for Grandpa's Farm (GF) titled "RemoveFences" and "GrassCropField". Andy now likes blackberries and loves blackberry cobbler. Added over 100 new locational messages! Fixed an issue where players couldn't sleep in Sam's bed even when dating, engaged, or married. This has no effect if players already have it installed. Redesigned the adventurer guild boat and made it useable once conditions are met. Morris will attend festivals when players have seen his 10 heart event, only triggerable if pursuing the Joja route. weapon, letting players know what to use in conjunction with it. Fixed an issue with the Razor Trout's fish pond data entry. They're now much easier to find. Willy sends a letter alerting the player when they meet the requirements. Fixed many various typos in location messages and dialogue. About this mod. Increased Void Delight cooking ingredients: 20 void essence > 50 void essence, Increased Glazed Butterfish recipe cooking ingredients: 1 wheat flour > 2 wheat flour, 1 oil > 2 oil, 0 sugar > 1 sugar, Increased Glazed Butterfish recipe unlock criteria: 5 hearts of friendship with Gus > 10 hearts. Huge thanks to Shekurika and Moe from the Ridgeside Village development team! Fixed an issue where many tiles at Grampleton Fields weren't tillable. Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Adjusted the position of the cherry blossom tree and table in the backyard of IF2R. Added many new dialogue lines for the Wizard. !!! Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". Fixed a layering issue where Gus' couch clipped into him. Removed the static trees below the bridge on IF2R and replaced them with interactable trees due to requests. This is a configurable addition. Fixed an issue where some adventurer guild guests weren't properly placed behind Marlon's shop counter. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Fixed an issue where players couldn't fill their watering can at calico desert. Always use latest version. Added schedule dialogue for SVE and vanilla NPCs. -Joja Mart sold multiple corn seeds at different prices. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. ?, patched when players meet them for the first time. Added Victor to Sam's 8 heart event as a background character. Edited Demetrius' "cave" event for IF2R. Note that a villager will never ask a player to slay a monster they do not have access to yet. Wizard could be found outside his tower before players saw the Junimo note event. Who is Victor and Olivia? Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Players can now invite Scarlett to the movie theater. Those mods are the ones that come packaged within SDV Expanded. Fixed several miscellaneous syntax errors. 09-16-2020: Added nebula effects to Sprite Spring and lighting bloom for Forest West canopy trees. Removed some bushes near the Wizard's Tower that were preventing players from riding their horse directly to the Wizard. Changed the configuration name Harder Crafting to Balanced Crafting and further adjusted crafting recipes. 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. Fixed an issue where the Grampleton Fields boat wasn't functional. Added hilltop access above the IF2R cave. Fixed several map glitches in the year 2 variant Halloween maze. Added CJB warps for Grandpa's Farm. Fixed an issue where Scarlett would tend to Andy's crops during winter. SVE characters will now use their sleep frames when married to the player (farmhouse). A new special order can be accepted each week, even if another one is still ongoing; multiple special orders can be active at the same time. Changed how SVE NPCs are loaded into festivals. jadefyrexiii 4 mo. Added more detail and fixed many inconsistencies on the world map. Added a small event that is triggered immediately when the player enters the Lost Woods map. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. This wiki is a read-only version of the Stardew Valley Wiki. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Changed the alternative layout IF2R name "NoStaticFencesAndDirtLayout" to "FarmSandboxLayout". Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. Redesigned the western forest lake into a river. Added a compatibility and modder resources section on the SVE descriptions page. Players can now play JotPK in Abigail's room on her Super Neendo console. Edited several low heart dialogue entries for Claire. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. Fixed an issue where players weren't warped correctly when entering the greenhouse. There's a lot of trash in the water. Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility). Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. Fixed an issue where players couldn't trigger Abigail's 14 heart event. "RemoveFences" is now the old sandbox layout if players want to revert back to it. Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. Fixed and issue where you could not talk to Victor on several occasions. Added a backend vanilla woods map under the namespace "Custom_WoodsCompat", making it easier for other modders to add compatibility with character events taking place in the woods. Remodeled Susan's house and Emerald Farm. Removed the random probability trigger on Marlon's event. Higamato - Mustafa0Demirel - Klidnos - Talha12, Read the Page Guide on how to use templates in this wiki. Fixed an error where the player would get stuck on their horse/bike/tractor when entering the Immersive Farm 2 Remastered map via the bus stop. Fixed a glitched tree on the Flower Festival map. The greenhouse on IF2R is no longer enterable until the player has repaired it. Rebalanced weapon damage across the board. Added Charlie (Shane's chicken friendo) as a non-social NPC that'll follow Shane, Jas, and Marnie around once players have seen Shane's 8 heart event. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. Added a fence replacement for the default fences, matching the static fences throughout the valley. She is a marriage candidate! Additionally, the special orders cannot be cancelled from the individual player quest listing, and time must be allowed to run out. This was changed to ensure compatibility for other mods requiring these frameworks (where these are located in the mods directory, rather than inside another folder). Added a new questline for Grandpa's farm, triggered in year 2 after players have completed ???. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Reduced crafting requirements for the worm bin for the balanced crafting configuration. Recipes may refer to: Cooking Recipes. Increased the rarity of four leaf clovers in the western cindersap forest. Added new music - three tracks from Octopath Traveler: 'Sunlands', 'Dark Cavern', and 'Primrose The Dancer'. He also gazes at the river on the northern town bridge on Tuesday after closing up shop. Fixed an issue where the game froze when players warped to Joja ???. Fixed various glitched tiles in Cindersap Forest and Pelican Town. Players may now use Vortex to install SVE. (Framework Mod) SMAPI is required for any of this to work. Vortex support has been added for SVE! Fixed an issue where Lance was missing movie theater dialogue if married to the player. Fixed an issue where trees could grow inside the minecart cave on IF2R. Added separate CJB warps files for Grandpa's Farm, IF2R, and SVE. Updated Andy's, Sophia's, and Susan's farming frame data. no longer sells mixed seeds, fiber, spring onion, salmonberry, blackberry, spice berry, wild horseradish, leek, hazelnut, and crystal fruit. Swapped the recipes Marlon and Krobus sells to the player. Simplified and streamlined Grampleton Fields installation. Fixed an issue where Andy was in the same spot as Kent at the saloon. Added butterfish and lunarite to Victor's love category. Increased king salmon sell price (600g > 650g). Extended GF 20 tiles to the right (inaccessible space). SVE's second NPC farmer, Susan, has been added! This change is necessary since new end-game weapons are introduced in Stardew Valley 1.5. Fixed many "HasSeenEvent" syntax issues in SVE's code. Traveling cart merchant portrait now shows at the night market. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Added Leo, a new NPC with his own backstory, plot line, events, etc. Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). Items must be collected while quest is active. Hardwood fence replacement configuration is now defaulted to "false" instead of "true". Adjusted the Aurora Vineyard quest completion requirement. Added a new UI if players are in Galdora. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. (optional - adds Sophia, Susan and Andy's displays). You can only be called silly so many times. You have three days to catch. Fixed Harvey's event (it will not freeze now). Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. Swapped Olivia's 6 heart and 8 heart events. !!! Optimized forest crop patches, which were causing long first time loads. -Abigail, Maru, and Vincent got stuck during the egg hunt. Esca assisted me in updating the custom forage locations to the new FTM framework. Changed grass spawn locations on IF2R. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Fixed an issue where some of the new crop tilesheets weren't correctly centered. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. Extended the entrance in the desert railway to the Crimson Badlands. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Fixed the Oasis warp. Fixed miscellaneous typos and map glitches. Changed Crimson Badland skeleton, mummy, and slime appearances. The juicier the better at least that's what the crabs seem to like 100 pieces should do the trick. Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods. Can be purchased from Robin's shop. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. I'm looking into making it compatible. Fixed many miscellaneous map glitches in several maps. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Fixed an issue where the Wizard's spouse area was shifted up one tile. Notable additions: Olivia's 12 heart, Victor's 12 heart, Sophia's 12 heart, Morgan's 10 heart, Apples' 10 heart, Susan's 10 heart, Morris' 10 heart (joja route, has many parts), two events for Willy (joja route), seven events for Claire, four events for Gunther, and one event for Martin. Caroline's schedule has been changed. Fixed a bug where players weren't receiving Susan's introduction letter. Be warned that there are spoilers! Martin's 6 heart event is now locked if players married Claire. - Major file restructures within the IF2R [CP] and [TMX] folders. Removed a couple static trees on the Mountain map due to requests. Cash in the Omni geodes to finish the museum and skip the statue. Several forage locations, such as the Lost Woods, have been fixed and work now. He needs an iridium bar to finish it. Players can now refill their watering can from the town fountain. Added compatibility for Ran's Harvest Goddess. Removed the question fork in Victor's 10 heart event. Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). Fixed an issue where players could dance with Apples at the fower festival. Added an extra required item for Emily's special order. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. Implemented "no spawn" zones on all IF2R natural paths for easier debris management. 1.5 adds an entire new region of the world, Ginger Island (part of the Fern Islands): Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs. Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. It will now transport players directly to the mines, but not vice versa. Updated the event guide. Changed several tiles/furnitures in the Jenkins' Residence. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. All IF2R folders must be removed from the mods directory. Fixed several map tiling errors at the Highlands. Updated the included Custom Music framework. Disabled Haley's and Penny's mature events. It can be found on the downloads page. If SVE is already being played, these trees will take around 30 days to grow. Added a house for Morris. Fixed a bug in Victor's marriage vows where he referred to female players as "husband". Allows easier grass creep management on all IF2R variants. Fixed an issue where Penny read books in the ??? Fixed an issue where parts of the mountain mist effects were patched out by other mods. Added a configuration to IF2R called 'Farm-LightDebris'. This is a massive overhaul to the dialogue! Replaced several display images on the mod page. Players must now complete the Joja warehouse to unlock year-round seeds. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Fixed an issue where some players couldn't unlock the warp point to Aurora Vineyard if they were rooming with Apples. Needs this for the Character Lance to be in your game. Made many dialogue changes in these two events. Fixed a glitch where fences had snow on them outside of winter. Fixed an issue where landmarks on the island reverted to destroyed states. This mod is opted-in to receive Donation Points. Fixed an issue where Vincent loitered around in Joja Mart during Joja Day and didn't return home with his family. Thursdays will contain a mix of these activities throughout the year. Artifacts are items found primarily by digging up Artifact Spots, though they can be acquired in other ways. Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. If players have crops/objects on Grampleton Fields, they will be removed if they save their games without the optional file. Increased the sell price of the 'quality' and 'iridium' sprinklers in Sophia's ledger. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. Fixed a bug where players couldn't purchase the ??? Adjusted Marlon's sewer key part 1 event conditions. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Fixed miscellaneous glitched tiles and strings in several maps. (Did a ninja hot fix to fix a bus stop map load issue). Added a new halloween maze that rotates every even year (2, 4, 6). Edited dialogue patterns and the wording of many events for SDV vanilla characters. The HMTGF statue can now be found in Pelican Town. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. Stardew Valley's newest antagonist, Lucikiel, comes with elaborate custom heart events, fight scenes, special schedules, and three unique animations. Added two new maps: Jenkins' Residence and Olivia's Cellar (both interior maps)!

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